Study-Unit Description

Study-Unit Description


CODE DGA1019

 
TITLE Introduction to Software and Hardware

 
UM LEVEL 01 - Year 1 in Modular Undergraduate Course

 
MQF LEVEL 5

 
ECTS CREDITS 4

 
DEPARTMENT Digital Arts

 
DESCRIPTION The study-unit aims to introduce students to the digital application of various hardware and software aspects in order to provide a solid understanding of the technology which is available at present. Basic journalling packages will introduce and emphasize the need of proper documentation during any artistic project. Design concepts will then be introduced for text-based content, with additional insight towards image capture, manipulation and storage. The study-unit will give a holistic overview of hardware requirements in today's industry for the creation, recording, modification and display of digital content, and give the students a solid grounding in software and hardware application.

Study-Unit Aims:

- introduce art in a digital domain and as a medium in itself;
- expose students to diverse software packages that will assist them to create their artwork, both as still and as moving imagery;
- explore concepts of design, manipulation and presentation in mainly text but not excluding image-based art forms;
- help students create the accompanying digital documentation process with related software;
- nurture transmedia application of digital art;
- establish the industry norms for print, web and audiovisual content creation, from start to finish.

Learning Outcomes:

1. Knowledge & Understanding:

By the end of the study-unit the student will be able to:

- keep a basic digital journal, with proper organization and referencing of content;
- relate to the diverse theories regarding composition and design;
- be familiar with software/hardware tools required by a digital artist.

2. Skills:

By the end of the study-unit the student will be able to:

- employ basic computing skills required by a digital artist for journals;
- implement digital presentation skills both in text and imagery;
- demonstrate the skill-set needed to arrange, modify and design content for text and imagery;
- apply technical knowledge necessary for using photographic/video equipment, and their relation to lighting;
- be aware of the capabilities and limitations of computing hardware.

Main Text/s and any supplementary readings:

- Ambrose, G., Harris, P. (2005) Basics Design 04: Image. Ava Publishing.
- Ambrose, G., Harris, P. (2005) Basics Design 05: Colour. Ava Publishing.
- Ambrose, G., Harris, P. (2008) The Fundamentals of Graphic Design. AVA Publishing.
- Ambrose, G., Harris, P. (2011) The Fundamentals of Typography. AVA Publishing.
- Caldwell, C. (2014) Editorial Design. Laurence King Publishing.
3D Total (2018). Digital Painting in Photoshop: Industry Techniques for Beginners. 3DTotal Publishing.
- Christiane P. (2015). Digital Art. Thames & Hudson.
- Faulkner A., Chavez C. (2019). Adobe Photoshop Classroom in a Book 2020 edition. Adobe.
- Whalley R. (2018). Mastering Photoshop Masks: Professional Strength Image Editing Techniques for Photographers. Independently published.
- Whalley R. (2018). Photoshop Layers: Professional Strength Image Editing. Independently published.

 
STUDY-UNIT TYPE Lecture and Online Learning

 
METHOD OF ASSESSMENT
Assessment Component/s Assessment Due Sept. Asst Session Weighting
Competencies SEM1 Yes 30%
Presentation SEM1 Yes 70%

 
LECTURER/S Malcolm Bonello
Fabrizio Cali (Co-ord.)
Adnan Hadziselimovic
Daniel Zerafa

 

 
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The availability of optional units may be subject to timetabling constraints.
Units not attracting a sufficient number of registrations may be withdrawn without notice.
It should be noted that all the information in the description above applies to study-units available during the academic year 2024/5. It may be subject to change in subsequent years.

https://www.um.edu.mt/course/studyunit