CODE | DGA2017 | ||||||||
TITLE | Introduction to Interactive Art | ||||||||
UM LEVEL | 02 - Years 2, 3 in Modular Undergraduate Course | ||||||||
MQF LEVEL | 5 | ||||||||
ECTS CREDITS | 4 | ||||||||
DEPARTMENT | Digital Arts | ||||||||
DESCRIPTION | The study-unit introduces Interactivity as a field of contemporary art practice grounded within a new media art historical framework. It explores interactive media and the technologies used for artistic production and instruction, and the use of computers by artists covering the areas of graphics, sound, electronics and interactive programming. Through basic principles and hands-on practice, coupled with analytical and critical skills, the course also engages with the basic elements of interaction which include code, electronics and the variety of materials in use. Throughout the study-unit, students will bring to life self-generated, interactive prototypes and concepts using a mix of digital, interactive and electronic technologies. Study-unit Aims: • To train students to think critically about new media art and its design, and contemporary creative practice; • To get students to understand the theory that underpins art created using new media and interactivity; • To make students accustomed to the history of new media art and to key works by new media artists; • To help students acquire basic technical skills in related software; • To inform students on how to create a final project. Learning Outcomes: 1. Knowledge & Understanding By the end of the study-unit the student will be able to: • conceptualise and create projects of an interactive nature, situated within art and design. Projects will bridge the conceptual with the technical to focus on the engagement and experience of the viewer/user; • create work informed by new media/art historical context and its integration of technology; • think critically about their work and its process. 2. Skills By the end of the study-unit the student will be able to: • use and explore basic technical skills in the software used; • understand basic interaction within a creative context; • create a final project in interactive art. Main Text/s and any supplementary readings: MAIN TEXTS: - Kwastek, K., Aesthetics of Interaction in Digital Art, MIT Press. - Paul, C., Digital Art (Third edition) (World of Art), Thames and Hudson. SUPPLEMENTARY TEXTS: - Simanowski, R., Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations (Electronic Mediations), University of Minnesota Press. - Van der Meer, R., The Interactive Art Book, Insight Editions. Other journal articles related to the topic will be made available on the Study Unit e-Learning website. |
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STUDY-UNIT TYPE | Studio Practice | ||||||||
METHOD OF ASSESSMENT |
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LECTURER/S | Adnan Hadziselimovic |
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The University makes every effort to ensure that the published Courses Plans, Programmes of Study and Study-Unit information are complete and up-to-date at the time of publication. The University reserves the right to make changes in case errors are detected after publication.
The availability of optional units may be subject to timetabling constraints. Units not attracting a sufficient number of registrations may be withdrawn without notice. It should be noted that all the information in the description above applies to study-units available during the academic year 2024/5. It may be subject to change in subsequent years. |