CODE | DGA3014 | ||||||||||||
TITLE | AI Concepts for Artists and Designers | ||||||||||||
UM LEVEL | 03 - Years 2, 3, 4 in Modular Undergraduate Course | ||||||||||||
MQF LEVEL | 6 | ||||||||||||
ECTS CREDITS | 4 | ||||||||||||
DEPARTMENT | Digital Arts | ||||||||||||
DESCRIPTION | This study-unit introduces artists and designers to the fundamental concepts of artificial intelligence (AI) and its potential applications within the digital arts. Students will explore key AI techniques appropriate for their artistic projects. The emphasis will be on understanding how AI can generate artwork, enhance creative processes, and enable new forms of interactive media. Study-unit Aims: - Develop a foundational understanding of AI concepts and terminology and its relation to digital arts; - Foster experimentation with pre-built AI tools for creative practice; - Critically analyse the possibilities and implications of AI for art and design; - Conceptualise and prototype interactive media experiences incorporating AI elements. Learning Outcomes: 1. Knowledge & Understanding By the end of the study-unit the student will be able to: - be able to understand fundamental principles of artificial intelligence; - be able to understand the value of artificial intelligence for digital arts; - be familiar with a wide range of possibilities for creating interactive media; - be able to develop a personal sense of expression through interactive media. 2. Skills By the end of the study-unit the student will be able to: - understand the core principles and techniques of artificial intelligence; - be familiar with the use of visual and interactive programming libraries; - critically evaluate AI's capabilities and limitations for artistic use; - be able to effectively discuss and evaluate the application of an artificial intelligence approach for digital arts; - be able to develop their own interactive media project using pre-built AI tools. Main Text/s and any supplementary readings: - Reas, C., & Fry, B. (2007). Processing: a programming handbook for visual designers and artists (Vol. 6812). Mit Press. - Terzidis, K. (2009). Algorithms for visual design using the processing language. John Wiley & Sons. |
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ADDITIONAL NOTES | Pre-Requisite Study-unit: DGA1017 | ||||||||||||
STUDY-UNIT TYPE | Lecture and Tutorial | ||||||||||||
METHOD OF ASSESSMENT |
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LECTURER/S | Elena Said Dylan Seychell |
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The University makes every effort to ensure that the published Courses Plans, Programmes of Study and Study-Unit information are complete and up-to-date at the time of publication. The University reserves the right to make changes in case errors are detected after publication.
The availability of optional units may be subject to timetabling constraints. Units not attracting a sufficient number of registrations may be withdrawn without notice. It should be noted that all the information in the description above applies to study-units available during the academic year 2024/5. It may be subject to change in subsequent years. |