Ubisoft Research Project
Collaborators: Georgios Yannakakis (University of Malta), Alessandro Canossa (Massive Entertainment - A Ubisoft Studio)
AI research in collaboration with Ubisoft
Funding scheme: Industry funded research
COM n PLAY SCIENCE
Collaborators: (at UM) Georgios Yannakakis, Iro Voulgari, Antonios Liapis
A project that aims to help better understand how informal science learning is taking place through coding, making, and play activities
Funding Scheme: H2020
CURIO: A Teaching Toolkit for Fostering Scientific Curiosity
Collaborators: Stefano Gualeni, Marcello A. Gómez Maureira, Sandra Dingli, Andre' Xuereb, Danielle M. Farrugia
Funding scheme: ERASMUS+ strategic partner action KA2
ENVISAGE: ENhance VIrtual learning Space using Applied Gaming in Education
Collaborators: Georgios N. Yannakakis, Antonios Liapis
Funding scheme: H2020
Crisis: Europe in Crisis
Collaborators: Georgios N. Yannakakis, Vanessa Camilleri, Owen Sacco, Antonios Liapis
Funding scheme: Erasmus+
Deep Design
Collaborators: Georgios Yannakakis, Antonios Liapis
Funding scheme: University of Malta Research Innovation and Development Trust
CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history
Collaborators: (at UM) Georgios Yannakakis, Antonios Liapis
Funding Scheme: H2020-REFLECTIVE
FORETELL: Flood and Fire Safety Awareness in Virtual Worlds
Collaborators: (at UM) Stefano Gualeni, Marcello Gómez Maureira, Philip Bonanno
Funding scheme: Erasmus +
GADTRAP: Game Design as a Self-Transformative Practice
Collaborators: Stefano Gualeni, Marcello A. Gómez Maureira
Funding scheme: University of Malta Research Fund
Go Go Gozo
Collaborators: University of Manchester, Warwick University, Utrecht University, University of Malta, Palacky University Olomouc
Funding scheme: Erasmus +
Autonomous Computational Game Designers
Collaborators: (at UM) Georgios Yannakakis, Antonios Liapis, Phil Lopes, Daniele Gravina, and Daniel Karavolos
Funding scheme: FP7 Marie Curie CIG
REFLECT: Reflective Game Design
Collaborators: Rilla Khaled, Pippin Barr
Funding scheme: Marie Curie
C2Learn: Fostering Creativity in Learning through Digital Games
Collaborators: (at UM) Georgios Yannakakis, Mirjam P. Eladhari, Antonios Liapis and Phil Lopes
Funding scheme: FP7-ICT
ILearnRW: Integrated Intelligent Learning Environment for Reading and Writing
Collaborators: (at UM) Georgios Yannakakis, Rilla Khaled, Héctor Martínez, Vincent Farrugia, and Thom Cuschieri
Funding scheme: FP7-ICT
Books:
- Calleja, G. (2011) In-Game: From Immersion to Incorporation. Cambridge (MA): the MIT press
- Gualeni, S. (2015) Virtual Worlds as Philosophical Tools. Basingstoke (UK): Palgrave Macmillan
- Yannakakis, G and Julian Togelius. (2018) Artificial Intelligence and Games. Springer.
- Gualeni, S. & Fassone, R. (2022), Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. London, UK: Bloomsbury Publishing.
- Gualeni, S. & Vella, D. (2020), Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds. Basingstoke, UK: Palgrave Macmillan.
- Gualeni, S. (2023), The Clouds: An Experiment in Theory-Fiction. New York, NY: Routledge.
- Gualeni, S. (2024), Il Videogioco del mondo: Istruzioni per l’uso. Palermo, Italy: Time0.
Other Selected Publications:
- Liapis, A., Yannakakis, G. N., Togelius, J. (2013). 'Towards a Generic Method of Evaluating Game Levels', in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment [Best Student Paper Award]
- Oliva, C. (2013) 'Soundmarks in Digital Games Soundscapes', paper presented at the Society for Cinema & Media Studies 53rd Annual Conference, Chicago (IL)
- Vella, D. (2015) 'No Mastery Without Mystery: Dark Souls and the Ludic Sublime'. Game Studies, 15(1)
- Yannakakis, G. N., Togelius, J. (2011), 'Experience-driven Procedural Content Generation', in IEEE Transactions on Affective Computing, 2(3), pp. 147-161 [Most Influential Paper Award]
Games: