Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/19813
Title: | Mobile gaming on a virtualized infrastructure |
Authors: | Zammit, Saviour Muscat, Adrian Gauci, George |
Keywords: | Computer games Software compatibility Computer games -- Design Computer games -- Design -- Computer programs |
Issue Date: | 2012 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Zammit, S., Muscat, A., & Gauci, G. (2012). Mobile gaming on a virtualized infrastructure. 16th IEEE Mediterranean Electrotechnical Conference, MELECON 2012, Yasmine Hammamet. 745-748. |
Abstract: | This paper describes the design, implementation and testing of a prototype system that processes and manages games on a remote server and played on a mobile device. The game application is executed on the remote server and video-streamed to a mobile device over WiFi. The mobile keyboard input is relayed to the server to control the game. The prototype test-bed includes a virtualization based infrastructure and the necessary software for both the virtual game server and the mobile device. Performance tests are carried out on this prototype test-bed and the results are evaluated. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/19813 |
Appears in Collections: | Scholarly Works - CenEBI Scholarly Works - FacICTCCE |
Files in This Item:
File | Description | Size | Format | |
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Mobile gaming on a virtualized infrastructure.pdf Restricted Access | 666.01 kB | Adobe PDF | View/Open Request a copy |
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