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https://www.um.edu.mt/library/oar/handle/123456789/22962
Title: | Modelling and evaluation of complex scenarios with the Strategy Game Description Language |
Authors: | Manhlmann, Tobias Togelius, Julian Yannakakis, Georgios N. |
Keywords: | Computer games Strategy Games of strategy (Mathematics) |
Issue Date: | 2011 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Mahlmann, T., Togelius, J., & Yannakakis, G. N. (2011). Modelling and evaluation of complex scenarios with the Strategy Game Description Language. 2011 IEEE Conference on Computational Intelligence and Games, Seoul. |
Abstract: | The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and unit types. Our aim is to be able to model a wide variety of strategy games, simple ones as well as complex commercially available titles. In our previous work we introduced the basic concepts of modelling game rules in a tree structure and evaluating them through simulated playthrough. In this paper we present some additions to the language and discuss and compare three methods to evaluate the quality of a set of game rules in two different scenarios. We find that the proposed evaluation measures are complementary, and depend on the artificial agent used. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/22962 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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mahlmann2011modelling.pdf | 465.65 kB | Adobe PDF | View/Open |
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