Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/24164
Title: | Scripting game AI : an alternative approach using embedded languages |
Authors: | Calleja, Andrew Pace, Gordon J. |
Keywords: | Haskell (Computer program language) Embedded computer systems Computer hardware description languages |
Issue Date: | 2010 |
Publisher: | University of Malta. Faculty of Information and Communication Technology |
Citation: | Calleja, A., & Pace, G. (2010). Scripting game AI: an alternative approach using embedded languages. Third National ICT Conference, Msida. 1-6. |
Abstract: | Scripting is often used in games to enable customisation of the behaviour of game entities. In this paper we look at the different approaches taken to introduce scripting in games and identify the desirable features of a game scripting language. We then present an approach based on the use of embedded languages where a scripting language is implemented within a general purpose programming language. The approach is compared and contrasted to the other approaches. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/24164 |
Appears in Collections: | Scholarly Works - FacICTCS |
Files in This Item:
File | Description | Size | Format | |
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Scripting_Game_AI_An_Alternative_Approach_using_Em.pdf | 189.77 kB | Adobe PDF | View/Open |
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