Browsing by Author Preuss, Mike

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 1 to 11 of 11
Issue DateTitleAuthor(s)
2013Controllable procedural map generation via multiobjective evolutionTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado
2023Designing for playfulness in human-AI authoring toolsLiapis, Antonios; Guckelsberger, Christian; Zhu, Jichen; Harteveld, Casper; Kriglstein, Simone; Denisova, Alena; Gow, Jeremy; Preuss, Mike
2012Diversified virtual camera compositionPreuss, Mike; Burelli, Paolo; Yannakakis, Georgios N.
2019An experiment on game facet combinationPrager, Raphael Patrick; Troost, Laura; Bruggenjurgen, Simeon; Melhart, David; Yannakakis, Georgios N.; Preuss, Mike
2018Mixed-media game AIAndré, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios
2017Multi-objective adaptation of a parameterized GVGAI agent towards several gamesKhalifa, Ahmed; Preuss, Mike; Togelius, Julian
2010-08Multiobjective exploration of the StarCraft map spaceTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.
2012Optimising for multiple shots : an analysis of solutions diversity in virtual camera compositionBurelli, Paolo; Preuss, Mike; Yannakakis, Georgios N.
2019Orchestrating game generationLiapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael
2014Searching for good and diverse game levelsPreuss, Mike; Liapis, Antonios; Togelius, Julian
2010Towards multiobjective procedural map generationTogelius, Julian; Preuss, Mike; Yannakakis, Georgios N.