Browsing by Author Preuss, Mike
Showing results 1 to 11 of 11
Issue Date | Title | Author(s) |
2013 | Controllable procedural map generation via multiobjective evolution | Togelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado |
2023 | Designing for playfulness in human-AI authoring tools | Liapis, Antonios; Guckelsberger, Christian; Zhu, Jichen; Harteveld, Casper; Kriglstein, Simone; Denisova, Alena; Gow, Jeremy; Preuss, Mike |
2012 | Diversified virtual camera composition | Preuss, Mike; Burelli, Paolo; Yannakakis, Georgios N. |
2019 | An experiment on game facet combination | Prager, Raphael Patrick; Troost, Laura; Bruggenjurgen, Simeon; Melhart, David; Yannakakis, Georgios N.; Preuss, Mike |
2018 | Mixed-media game AI | André, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios |
2017 | Multi-objective adaptation of a parameterized GVGAI agent towards several games | Khalifa, Ahmed; Preuss, Mike; Togelius, Julian |
2010-08 | Multiobjective exploration of the StarCraft map space | Togelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N. |
2012 | Optimising for multiple shots : an analysis of solutions diversity in virtual camera composition | Burelli, Paolo; Preuss, Mike; Yannakakis, Georgios N. |
2019 | Orchestrating game generation | Liapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael |
2014 | Searching for good and diverse game levels | Preuss, Mike; Liapis, Antonios; Togelius, Julian |
2010 | Towards multiobjective procedural map generation | Togelius, Julian; Preuss, Mike; Yannakakis, Georgios N. |