Browsing by Author Risi, Sebastian
Showing results 1 to 7 of 7
Issue Date | Title | Author(s) |
2020 | Bootstrapping conditional GANs for video game level generation | Rodriguez Torrado, Ruben; Khalifa, Ahmed; Cerny Green, Michael; Justesen, Niels; Risi, Sebastian; Togelius, Julian |
2014 | The case for a mixed-initiative collaborative neuroevolution approach | Risi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian |
2021 | Deep learning for procedural content generation | Liu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian |
2015 | DrawCompileEvolve : sparking interactive evolutionary art with human creations. | Zhang, Jinhong; Taarnby, Rasmus; Liapis, Antonios; Risi, Sebastian |
2018 | Evolutionary computation and games tutorial | Togelius, Julian; Risi, Sebastian; Yannakakis, Georgios N. |
2018 | Explainable AI for designers : a human-centered perspective on mixed-initiative co-creation | Zhu, Jichen; Liapis, Antonios; Risi, Sebastian; Bidarra, Rafael; Youngblood, G. Michael |
2018 | Illuminating generalization in deep reinforcement learning through procedural level generation | Justesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian |