Browsing by Subject Video games -- Malta
Showing results 1 to 11 of 11
Issue Date | Title | Author(s) |
2021 | Are loot boxes a form of gambling? | Debrincat, Nicole (2021) |
2021 | ‘Breathe’ : a visual exploration of anxiety through interactive film | Farrugia, Maria (2021) |
2014 | Digital and video game usage in Malta | Busuttil, Leonard; Camilleri, Vanessa; Camilleri, Liberato; Dingli, Alexiei; Montebello, Matthew |
2022 | Digital pacifiers and the threat to the development of secure attachments | Bugeja Jensen, Clara (2022) |
2021 | Exploring video game subtitling : a local user-oriented reception study | Sciberras, Alessia (2021) |
2021 | Gaming in Malta : an evaluation of its tax incentives | Vassallo, Sarah Jane (2021) |
2022 | The impact of video games on young people’s well-being | Custo', Claire (2022) |
2017-03 | Mighty origins | Camilleri, Cassi |
2024 | The use of digital gaming as a teaching and learning resource for the ethics programme | Bezzina, Jamie (2024) |
2018 | Videogame preservation : a legal analysis | Dalli, Ryan |
2019 | Visual art of games : a sociological approach to concept art and character design for a game based in Malta. | Dimech, Donna |