Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/102388
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sfikas, Konstantinos | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2022-10-06T10:03:42Z | - |
dc.date.available | 2022-10-06T10:03:42Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Sfikas, K., Liapis, A. & Yannakakis, G. N. (2022). A general-purpose expressive algorithm for room-based environments. FDG workshop on Procedural Content Generation, Greece. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/102388 | - |
dc.description.abstract | This paper presents a generative architecture for general-purpose room layouts that can be treated as geometric definitions of dungeons, mansions, shooter levels and more. The motivation behind this work is to provide a design tool for virtual environments that combines aspects of controllability, expressivity and generality. Towards that end, a two-tier level representation is realized, with a graph-based design specification constraining and guiding the generated geometries, facilitated by constrained evolutionary search. Expressivity is secured through quality-diversity search which can provide the designer with a broad variety of level layouts to choose from. Finally, the generator is general-purpose as it can produce layouts based on different types of static grid structures or as freeform, curved structures through an adaptive Voronoi diagram that is evolved along with the level itself. The method is tested on a variety of design specifications and grid types, and results show that even with complex design constraints or malleable grids the algorithm can produce a broad variety of levels. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Foundations of Digital Games | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Level design (Computer science) | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Machine learning | en_GB |
dc.subject | Evolutionary computation | en_GB |
dc.subject | Evolutionary programming (Computer science) | en_GB |
dc.subject | Constrained optimization | en_GB |
dc.title | A general-purpose expressive algorithm for room-based environments | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | FDG workshop on Procedural Content Generation | en_GB |
dc.bibliographicCitation.conferenceplace | Athens, Greece. 05-08/09/2022. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
a_general-purpose_expressive_algorithm_for_room-based_environments_2022.pdf | 1.59 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.