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dc.contributor.authorSfikas, Konstantinos-
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2022-10-06T10:03:42Z-
dc.date.available2022-10-06T10:03:42Z-
dc.date.issued2022-
dc.identifier.citationSfikas, K., Liapis, A. & Yannakakis, G. N. (2022). A general-purpose expressive algorithm for room-based environments. FDG workshop on Procedural Content Generation, Greece.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/102388-
dc.description.abstractThis paper presents a generative architecture for general-purpose room layouts that can be treated as geometric definitions of dungeons, mansions, shooter levels and more. The motivation behind this work is to provide a design tool for virtual environments that combines aspects of controllability, expressivity and generality. Towards that end, a two-tier level representation is realized, with a graph-based design specification constraining and guiding the generated geometries, facilitated by constrained evolutionary search. Expressivity is secured through quality-diversity search which can provide the designer with a broad variety of level layouts to choose from. Finally, the generator is general-purpose as it can produce layouts based on different types of static grid structures or as freeform, curved structures through an adaptive Voronoi diagram that is evolved along with the level itself. The method is tested on a variety of design specifications and grid types, and results show that even with complex design constraints or malleable grids the algorithm can produce a broad variety of levels.en_GB
dc.language.isoenen_GB
dc.publisherFoundations of Digital Gamesen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectLevel design (Computer science)en_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectMachine learningen_GB
dc.subjectEvolutionary computationen_GB
dc.subjectEvolutionary programming (Computer science)en_GB
dc.subjectConstrained optimizationen_GB
dc.titleA general-purpose expressive algorithm for room-based environmentsen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameFDG workshop on Procedural Content Generationen_GB
dc.bibliographicCitation.conferenceplaceAthens, Greece. 05-08/09/2022.en_GB
dc.description.reviewedpeer-revieweden_GB
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