Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/102521
Title: Game state learning via game scene augmentation
Authors: Trivedi, Chintan
Makantasis, Konstantinos
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Artificial intelligence
Machine learning
Computer games
Computer vision
Issue Date: 2022
Publisher: Foundations of Digital Games
Citation: Trivedi, C., Makantasis, K., Liapis, A. & Yannakakis, G. N. (2022). Game state learning via game scene augmentation. FDG '22: International Conference on the Foundations of Digital Games, Athens.
Abstract: Having access to accurate game state information is of utmost importance for any artificial intelligence task including game-playing, testing, player modeling, and procedural content generation. Self- Supervised Learning (SSL) techniques have shown to be capable of inferring accurate game state information from the high dimensional pixel input of game footage into compressed latent representations. Contrastive Learning is a popular SSL paradigm where the visual understanding of the game’s images comes from contrasting dissimilar and similar game states defined by simple image augmentation methods. In this study, we introduce a new game scene augmentation technique—named GameCLR—that takes advantage of the game-engine to define and synthesize specific, highly controlled renderings of different game states, thereby, boosting contrastive learning performance. We test our GameCLR technique on images of the CARLA driving simulator environment and compare it against the popular SimCLR baseline SSL method. Our results suggest that GameCLR can infer the game’s state information from game footage more accurately compared to the baseline. Our proposed approach allows us to conduct game artificial intelligence research by directly utilizing screen pixels as input.
URI: https://www.um.edu.mt/library/oar/handle/123456789/102521
Appears in Collections:Scholarly Works - InsDG

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