Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/102522
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Barthet, Matthew | - |
dc.contributor.author | Khalifa, Ahmed | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2022-10-11T07:36:33Z | - |
dc.date.available | 2022-10-11T07:36:33Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Barthet, M., Khalifa, A., Liapis, A. & Yannakakis, G. N. (2022). Generative personas that behave and experience like humans. FDG '22: International Conference on the Foundations of Digital Games, Athens. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/102522 | - |
dc.description.abstract | Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving that long-standing goal is the use of generative AI agents, namely procedural personas, that attempt to imitate particular playing behaviors which are represented as rules, rewards, or human demonstrations. All research efforts for building those generative agents, however, have focused solely on playing behavior which is arguably a narrow perspective of what a player actually does in a game. Motivated by this gap in the existing state of the art, in this paper we extend the notion of behavioral procedural personas to cater for player experience, thus examining generative agents that can both behave and experience their game as humans would. For that purpose, we employ the Go- Explore reinforcement learning paradigm for training human-like procedural personas, and we test our method on behavior and experience demonstrations of more than 100 players of a racing game. Our findings suggest that the generated agents exhibit distinctive play styles and experience responses of the human personas they were designed to imitate. Importantly, it also appears that experience, which is tied to playing behavior, can be a highly informative driver for better behavioral exploration. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Foundations of Digital Games | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Computer games | en_GB |
dc.subject | Reinforcement learning | en_GB |
dc.title | Generative personas that behave and experience like humans | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | FDG '22: International Conference on the Foundations of Digital Games | en_GB |
dc.bibliographicCitation.conferenceplace | Athens, Greece. 05-08/09/2022. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1145/3555858.3555879 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
generative_personas_that_behave_and_experience_like_humans_2022.pdf | 2.42 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.