Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/104718
Title: The fictional incompleteness of digital gameworlds
Authors: Van de Mosselaer, Nele
Gualeni, Stefano
Keywords: Video games -- Design
Fiction
Computer simulation
Human-computer interaction
Video games -- Social aspects
Virtual reality
Play environments
Issue Date: 2022
Publisher: ETC Press
Citation: Van de Mosselaer, N. & Gualeni, S. (2023). The Fictional Incompleteness of Digital Gameworlds. Transactions of the Digital Games Research Association, 6(1), 61-94.
Abstract: This paper presents and analyzes forms of fictional incompleteness that are commonly encountered as part of the experience of playing digital games. While some of these forms are recognized to be compatible with the incompleteness that characterizes non interactive fictions (such as novels, paintings, and films), some of the ways in which fictional worlds are only partially presented to their users are unique to computer-mediated, interactive fictions. In this regard, this paper specifically focuses on the inevitable incompleteness of in-game affordances, the unique ways in which players experience the boundaries of gameworlds, and how incompleteness in digital games becomes apparent in the encounters with repeated instances of the same game assets.
URI: https://www.um.edu.mt/library/oar/handle/123456789/104718
ISSN: 23289422
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Fictional_Incompleteness.pdfmanuscript, complete article438.77 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.