Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/105207
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dc.contributor.authorVan de Mosselaer, Nele-
dc.contributor.authorGualeni, Stefano-
dc.date.accessioned2023-01-16T12:38:53Z-
dc.date.available2023-01-16T12:38:53Z-
dc.date.issued2022-
dc.identifier.citationVan de Mosselaer, N. & Gualeni, S. (2022). Representing Imaginary Spaces: Fantasy, Fiction, and Virtuality. D. Gottwald, V. Vahdat & G. Turner-Rahman (Eds.) Virtual Interiorities. Book 3: Senses of Place and Space (pp. 21-44). Pittsburgh: ETC Press.en_GB
dc.identifier.isbn9781387504978-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/105207-
dc.description.abstractIn this chapter, we investigate the experience of imaginary spaces, understood as spaces that are imagined—but not believed—to exist. More precisely, we explore what a spatial experience could entail when the experienced space is only imagined or represented to exist. For this purpose, we analyze and compare the experiences of spaces that are evoked in personal fantasy, spaces that are represented in works of fiction, and spaces that are presented through interactive, digital media. The focus of this chapter will be on the latter: imaginary spaces that can be experienced through digital media such as video games. Virtual representations of space do not only mandate their users to imagine certain spaces, but also their own involvement within these spaces. As such, they give rise to fictional, spatial practices: ones that users themselves undertake, but only imaginatively so. Other than spaces entertained in fantasy or represented in fiction, virtual space representations thus permit habitation and a personal relationship with the represented space, which becomes a lived world for its users.en_GB
dc.language.isoenen_GB
dc.publisherCarnegie Mellon ETC Pressen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectImaginationen_GB
dc.subjectRealityen_GB
dc.subjectFictionen_GB
dc.subjectVirtual realityen_GB
dc.subjectFantasyen_GB
dc.subjectVideo gamesen_GB
dc.subjectComputer games -- Designen_GB
dc.titleRepresenting imaginary spaces : fantasy, fiction, and virtualityen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.publication.titleVirtual Interioritiesen_GB
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