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DC Field | Value | Language |
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dc.contributor.author | Van de Mosselaer, Nele | - |
dc.contributor.author | Gualeni, Stefano | - |
dc.date.accessioned | 2023-01-16T12:38:53Z | - |
dc.date.available | 2023-01-16T12:38:53Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Van de Mosselaer, N. & Gualeni, S. (2022). Representing Imaginary Spaces: Fantasy, Fiction, and Virtuality. D. Gottwald, V. Vahdat & G. Turner-Rahman (Eds.) Virtual Interiorities. Book 3: Senses of Place and Space (pp. 21-44). Pittsburgh: ETC Press. | en_GB |
dc.identifier.isbn | 9781387504978 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/105207 | - |
dc.description.abstract | In this chapter, we investigate the experience of imaginary spaces, understood as spaces that are imagined—but not believed—to exist. More precisely, we explore what a spatial experience could entail when the experienced space is only imagined or represented to exist. For this purpose, we analyze and compare the experiences of spaces that are evoked in personal fantasy, spaces that are represented in works of fiction, and spaces that are presented through interactive, digital media. The focus of this chapter will be on the latter: imaginary spaces that can be experienced through digital media such as video games. Virtual representations of space do not only mandate their users to imagine certain spaces, but also their own involvement within these spaces. As such, they give rise to fictional, spatial practices: ones that users themselves undertake, but only imaginatively so. Other than spaces entertained in fantasy or represented in fiction, virtual space representations thus permit habitation and a personal relationship with the represented space, which becomes a lived world for its users. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Carnegie Mellon ETC Press | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Imagination | en_GB |
dc.subject | Reality | en_GB |
dc.subject | Fiction | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Fantasy | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.title | Representing imaginary spaces : fantasy, fiction, and virtuality | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.publication.title | Virtual Interiorities | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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Imaginary_Spaces.pdf Restricted Access | pre-print version of the manuscript | 524.29 kB | Adobe PDF | View/Open Request a copy |
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