Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/106714
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dc.contributor.authorMagro, Mark-
dc.contributor.authorSpina, Sandro-
dc.contributor.authorBugeja, Keith-
dc.contributor.authorDebattista, Kurt-
dc.date.accessioned2023-02-23T06:53:41Z-
dc.date.available2023-02-23T06:53:41Z-
dc.date.issued2020-
dc.identifier.citationMagro, M., Bugeja, K., Spina, S., & Debattista, K. (2020). Cloud-based dynamic GI for shared VR experiences. IEEE Computer Graphics and Applications, 40(5), 10-25.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/106714-
dc.description.abstractReal-time high-fidelity rendering requires the use of expensive high-end hardware, even when rendering moderately complex scenes. Interactive streaming services and cloud gaming have somewhat mitigated the problem at the cost of response lag. In this article, we present Regular Grid Global Illumination (ReGGI), a distributed rendering pipeline that eliminates response lag and provides cloud-based dynamic GI for low-powered devices such as smartphones and the class of devices typically used in untethered VR headsets. Results show that ReGGI is scalable, has low bandwidth requirements, and produces images of comparable quality to instant radiosity.en_GB
dc.language.isoenen_GB
dc.publisherIEEE Computer Societyen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectCloud computingen_GB
dc.subjectReal-time rendering (Computer graphics)en_GB
dc.subjectImaging systems -- Image qualityen_GB
dc.titleCloud-based dynamic GI for shared VR experiencesen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/MCG.2020.3002474-
dc.publication.titleIEEE Computer Graphics and Applicationsen_GB
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