Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/106771
Title: Interactive cloud-based global illumination for shared virtual environments
Authors: Magro, Mark
Bugeja, Keith
Spina, Sandro
Debattista, Kurt
Keywords: Cloud computing
Virtual reality
Interactive computer graphics
Amortization
Issue Date: 2019
Publisher: Institute of Electrical and Electronics Engineers
Citation: Magro, M., Bugeja, K., Spina, S., & Debattista, K. (2019, September). Interactive Cloud-based Global Illumination for Shared Virtual Environments. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Austria. 1-8
Abstract: Real-time high-fidelity rendering requires the use of expensive high-end hardware, even when rendering moderately complex scenes. Interactive streaming services and cloud gaming have somewhat mitigated the problem at the cost of response lag. In this paper we present ReGGI (Regular Grid Global Illumination), a cloud-based distributed rendering pipeline for shared virtual environments that eliminates response lag and is capable of interactive global illumination on a wide gamut of client devices. Results show that ReGGI is scalable, has low bandwidth requirements and produces images of comparable quality to instant radiosity.
URI: https://www.um.edu.mt/library/oar/handle/123456789/106771
Appears in Collections:Scholarly Works - FacICTCS

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