Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/106771
Title: | Interactive cloud-based global illumination for shared virtual environments |
Authors: | Magro, Mark Bugeja, Keith Spina, Sandro Debattista, Kurt |
Keywords: | Cloud computing Virtual reality Interactive computer graphics Amortization |
Issue Date: | 2019 |
Publisher: | Institute of Electrical and Electronics Engineers |
Citation: | Magro, M., Bugeja, K., Spina, S., & Debattista, K. (2019, September). Interactive Cloud-based Global Illumination for Shared Virtual Environments. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Austria. 1-8 |
Abstract: | Real-time high-fidelity rendering requires the use of expensive high-end hardware, even when rendering moderately complex scenes. Interactive streaming services and cloud gaming have somewhat mitigated the problem at the cost of response lag. In this paper we present ReGGI (Regular Grid Global Illumination), a cloud-based distributed rendering pipeline for shared virtual environments that eliminates response lag and is capable of interactive global illumination on a wide gamut of client devices. Results show that ReGGI is scalable, has low bandwidth requirements and produces images of comparable quality to instant radiosity. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/106771 |
Appears in Collections: | Scholarly Works - FacICTCS |
Files in This Item:
File | Description | Size | Format | |
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Interactive_cloud_based_global_illumination_for_shared_virtual_environments_2019.pdf Restricted Access | 19.52 MB | Adobe PDF | View/Open Request a copy |
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