Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/106818
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dc.date.accessioned2023-02-24T13:42:24Z-
dc.date.available2023-02-24T13:42:24Z-
dc.date.issued2015-
dc.identifier.citationBugeja, K. (2015). High-fidelity graphics using unconventional distributed rendering approaches (Doctoral dissertation)en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/106818-
dc.description.abstractHigh-fidelity rendering requires a substantial amount of computational resources to accurately simulate lighting in virtual environments. While desktop computing, with the aid of modern graphics hardware, has shown promise in delivering realistic rendering at interactive rates, real-time rendering of moderately complex scenes is still unachievable on the majority of desktop machines and the vast plethora of mobile computing devices that have recently become common place. This work provides a wide range of computing devices with high-fidelity rendering capabilities via oft-unused distributed computing paradigms. It speeds up the rendering process on formerly capable devices and provides full functionality to incapable devices. Novel scheduling and rendering algorithms have been designed to best take advantage of the characteristics of these systems and demonstrate the efficacy of such distributed methods. The first is a novel system that provides multiple clients with parallel resources for rendering a single task, and adapts in real-time to the number of concurrent requests. The second is a distributed algorithm for the remote asynchronous computation of the indirect diffuse component, which is merged with locally-computed direct lighting for a full global illumination solution. The third is a method for precomputing indirect lighting information for dynamically-generated multi-user environments by using the aggregated resources of the clients themselves. The fourth is a novel peer-to-peer system for improving the rendering performance in multi-user environments through the sharing of computation results, propagated via a mechanism based on epidemiology. The results demonstrate that the boundaries of the distributed computing typically used for computer graphics can be significantly and successfully expanded by adapting alternative distributed methods.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectComputer graphicsen_GB
dc.subjectElectronic data processing -- Distributed processingen_GB
dc.subjectReal-time rendering (Computer graphics)en_GB
dc.subjectCloud computingen_GB
dc.titleHigh-fidelity graphics using unconventional distributed rendering approachesen_GB
dc.typedoctoralThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewednon peer-revieweden_GB
dc.contributor.creatorBugeja, Keith-
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