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DC Field | Value | Language |
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dc.contributor.author | Busuttil, Leonard | - |
dc.date.accessioned | 2023-05-09T10:05:56Z | - |
dc.date.available | 2023-05-09T10:05:56Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Busuttil, L. (2017). Experiences of digital game making with eleven year olds. In D. Hyatt, P. Clough, & C. Nutbrown, (2017). Informing Educational Change: Research Voices from Malta (pp. 92-106). University of Sheffield. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/109277 | - |
dc.description.abstract | Playing digital games is an important leisure activity for a large number of us. Players tend to play for hours on end, at times losing track of time. Digital games range from simple two dimensional arcade games to virtual reality three-dimensional (3-D) multi user role playing games. The human – digital game interface is diverse too and varies from the traditional coin operated entertainment machines installed in public spaces such as video arcades to controller free consoles that track your body movement and recognise your face and voice through an array of sensors installed in one’s living room. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | University of Sheffield | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Simulation games in education | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Learning | en_GB |
dc.subject | Students | en_GB |
dc.title | Experiences of digital game making with eleven year olds | en_GB |
dc.title.alternative | Informing educational change : research voices from Malta | en_GB |
dc.type | bookPart | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - FacEduTEE |
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Experiences_of_digital_game_making_with_eleven_year_olds_2017.pdf Restricted Access | 637.43 kB | Adobe PDF | View/Open Request a copy |
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