Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/110216
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dc.contributor.authorFarrugia, Philip-
dc.contributor.authorCassar, Glenn-
dc.contributor.authorVella, Pierre-
dc.contributor.authorAbela, Edward-
dc.contributor.authorWodehouse, Andrew-
dc.contributor.authorTamburrino, Francesco-
dc.date.accessioned2023-05-31T06:21:52Z-
dc.date.available2023-05-31T06:21:52Z-
dc.date.issued2023-
dc.identifier.citationFarrugia, P., Cassar, G., Vella, P., Abela, E., Wodehouse, A., & Tamburrino, F. (2023). Additive manufacturing in bespoke interactive devices — a thematic analysis. Applied Sciences, 13(11), 6627.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/110216-
dc.description.abstractAdditive Manufacturing (AM) facilitates product development due to the various native advantages of AM when compared to traditional manufacturing processes. Efficiency, customisation, innovation, and ease of product modifications are a few advantages of AM. This manufacturing process can therefore be applied to fabricate customisable devices, such as bespoke interactive devices for rehabilitation purposes. In this context, a two-day workshop titled Design for Additive Manufacturing: Future Interactive Devices (DEFINED) was held to discuss the design for AM issues encountered in the development of an innovative bespoke controller and supporting platform, in a Virtual Reality (VR)-based environment, intended for people with limited dexterity in their hands. The workshop sessions were transcribed, and a thematic analysis was carried out to identify the main topics discussed. The themes were Additive Manufacturing, Generative Design Algorithms, User-Centred Design, Measurement Devices for Data Acquisition, Virtual Reality, Augmented Reality, and Haptics. These themes were then discussed in relation to the available literature. The main conclusion of this workshop was that a coherent design for AM tools is needed by designers to take AM considerations throughout the design process, since they lack the AM knowledge required to develop bespoke interactive devices.en_GB
dc.language.isoenen_GB
dc.publisherMDPI AGen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectAdditive manufacturing -- Evaluationen_GB
dc.subjectUser-centered system designen_GB
dc.subjectEngineering design -- Evaluationen_GB
dc.subjectVirtual reality in engineeringen_GB
dc.subjectHand -- Abnormalities -- Patients -- Rehabilitationen_GB
dc.titleAdditive manufacturing in bespoke interactive devices — a thematic analysisen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.3390/app13116627-
dc.publication.titleApplied Sciencesen_GB
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