Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/110427
Title: Self-tracking and gamification of physical activity : effects on wellbeing
Authors: Grech, Elaine Marie
Briguglio, Marie
Said, Emanuel
Keywords: Gamification
Exercise -- Psychological aspects
Well-being
Happiness
Issue Date: 2023
Publisher: GamiFIN 2023. CEUR-WS
Citation: Grech, E. M., Briguglio, M. & Said, E.(2023). Self-tracking and gamification of physical activity : effects on wellbeing. 7th International GamiFIN Conference 2023, Lapland. 119-131.
Abstract: The use of physical activity trackers and gamification can have wide-ranging benefits, however, their effect on wellbeing has not yet been sufficiently examined in literature. Our study examines whether gamified and non-gamified self-tracking experiences create positive psychological responses that yield enhanced wellbeing. We gathered data on self-reported happiness and life satisfaction before and after a four-week self-tracking experience of physical activity, with and without the use of gamification. We measured the users’ emotional and cognitive responses and parsed out the effect of these psychological outcomes on the users’ subjective wellbeing. We found that users’ perceived usefulness of the experience was associated with an increase in the individuals’ life satisfaction, while enjoyment and interest were linked to an increase in the individuals’ happiness. Both gamified and non-gamified selftracking experiences evoked similar positive emotional and cognitive responses, yielding similar gains in wellbeing. Future research could explore long-term health and wellbeing impacts.
URI: https://www.um.edu.mt/library/oar/handle/123456789/110427
Appears in Collections:Scholarly Works - FacEMAMar

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