Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/115382
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dc.contributor.authorBonello, Matthew-
dc.contributor.authorFarrugia, Philip-
dc.contributor.authorBuhagiar, Nathalie-
dc.date.accessioned2023-11-09T13:45:13Z-
dc.date.available2023-11-09T13:45:13Z-
dc.date.issued2023-
dc.identifier.citationBonello, M., Farrugia, P., & Buhagiar, N. (2023, August). Investigating children’s experiences for smart wearables : implications on design for additive manufacturing. International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC-CIE2023), Boston, Massachusetts. 1-10.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/115382-
dc.description.abstractAdditive manufacturing (AM) is becoming more widely used to develop consumer products, from functional devices to static artefacts. Nowadays due to the competitive market consumer products go beyond satisfying the users’ needs, by generating meaningful and relevant experiences. This is the scope of User eXperience (UX) design, to create more user-friendly, easy-touse, useful and enjoyable products. Previous literature has emphasised the importance of considering UX design during the development of smart wearables to decrease their rejection rate and achieve more user-adherent wearables. When producing these types of devices, the impact of AM on the user-product interaction is however overlooked. Within this context, this paper presents a study conducted with children to identify what characteristics of AM influence their experience when interacting with smart wearables. The feedback from these users can help depict a clearer understanding of what aspects of both opportunistic and restrictive Design for Additive Manufacturing (DfAM) elements can help achieve a positive UX, which can ultimately increase the acceptance rate and lifespan of the smart wearables. The outcomes obtained are discussed in light of their impact on sub-elements of UX. Additionally, future work is proposed to develop an ontology to aid design engineers during the development of smart wearables for children, adding to the existing body of knowledge of DfAM.en_GB
dc.language.isoenen_GB
dc.publisherAmerican Society of Mechanical Engineersen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectWearable technology -- Designen_GB
dc.subjectChildren with disabilities -- Rehabilitationen_GB
dc.subjectAdditive manufacturingen_GB
dc.subjectRehabilitation technology -- Evaluationen_GB
dc.subjectDesign -- Human factorsen_GB
dc.titleInvestigating children’s experiences for smart wearables : implications on design for additive manufacturingen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameInternational Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC-CIE2023)en_GB
dc.bibliographicCitation.conferenceplaceBoston, Massachusetts, United States. 20-23/08/2023.en_GB
dc.description.reviewedpeer-revieweden_GB
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