Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/116245
Title: Does animating virtual characters affect later face identity processing?
Authors: Nguyen, Tram T. N.
Formosa, Saviour
Thornton, Ian M.
Keywords: Identity (Philosophical concept)
Icons (Computer graphics)
Computer animation
Avatars (Virtual reality)
Issue Date: 2022
Publisher: Sage Publications Ltd.
Citation: Nguyen, T. T. N., Formosa, S., & Thornton, I. M. (2022). Does animating virtual characters affect later face identity processing? Perception, 50(1 Supp), 119.
Abstract: Previous work from our group and others has demonstrated that learning a new face in the context of a dynamic head/body improves subsequent processing, relative to learning static snapshots (Knappmeyer, Thornton, & Bülthoff, 2003; Pilz, Thornton & Bülthoff, 2006). Here, we extend this work by asking whether computergenerated animations giving the impression of a live model (e.g., slight body sway, small changes in head posture, varied eye-contact) afford an advantage over a single static view of a virtual character. Participants were familiarized with two virtual characters using an incidental learning paradigm.
URI: https://www.um.edu.mt/library/oar/handle/123456789/116245
Appears in Collections:Scholarly Works - FacSoWCri

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