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https://www.um.edu.mt/library/oar/handle/123456789/116245
Title: | Does animating virtual characters affect later face identity processing? |
Authors: | Nguyen, Tram T. N. Formosa, Saviour Thornton, Ian M. |
Keywords: | Identity (Philosophical concept) Icons (Computer graphics) Computer animation Avatars (Virtual reality) |
Issue Date: | 2022 |
Publisher: | Sage Publications Ltd. |
Citation: | Nguyen, T. T. N., Formosa, S., & Thornton, I. M. (2022). Does animating virtual characters affect later face identity processing? Perception, 50(1 Supp), 119. |
Abstract: | Previous work from our group and others has demonstrated that learning a new face in the context of a dynamic head/body improves subsequent processing, relative to learning static snapshots (Knappmeyer, Thornton, & Bülthoff, 2003; Pilz, Thornton & Bülthoff, 2006). Here, we extend this work by asking whether computergenerated animations giving the impression of a live model (e.g., slight body sway, small changes in head posture, varied eye-contact) afford an advantage over a single static view of a virtual character. Participants were familiarized with two virtual characters using an incidental learning paradigm. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/116245 |
Appears in Collections: | Scholarly Works - FacSoWCri |
Files in This Item:
File | Description | Size | Format | |
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Does_animating_virtual_characters_affect_later_face_identity_processing_2022.pdf | 424.8 kB | Adobe PDF | View/Open |
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