Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/118648
Full metadata record
DC FieldValueLanguage
dc.date.accessioned2024-02-14T14:36:52Z-
dc.date.available2024-02-14T14:36:52Z-
dc.date.issued2023-
dc.identifier.citationMicallef, L.E. (2023). Investigating the aspect of play through digital games (Bachelor's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/118648-
dc.descriptionB.Comms. (Hons)(Melit.)en_GB
dc.description.abstractThe aspect of play is evidently present in digital games, but not in the same way across different digital games. Research has denoted different styles of play based on the characteristics of the game in question and the way the player interacts with it. This dissertation aims to investigate the ways which different games are played, and analyse the different playstyles present in said games. To do this, various fields of knowledge were researched before narrowing down to a select few that touch on types of play and the element of play itself. This literature was then applied to two distinctly different type of games, a sandbox game and an action role-playing game, to see whether two different games had overlapping play styles or whether one playstyle was exclusive to a certain type of game. Through the presentation of these two games both in terms of the raw game, as well as in terms of what certain players have accomplished in each game through the playstyle in use, it was found that different playstyles are present both within the same game, as well as in two different games. On this basis, it is proposed that regardless of the type of game in question, it is the player and how they play which determines the experience and types of play which are present. Further research is needed to identify whether it is possible to create a game that restricts players to playing in a particular way, or whether the aspect of play will always encourage curious exploration and adaptation in games and play.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectPlayen_GB
dc.subjectVideo gamesen_GB
dc.titleInvestigating the aspect of play through digital gamesen_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Media and Knowledge Sciences. Department of Media and Communicationsen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorMicallef, Luke Edgar (2023)-
Appears in Collections:Dissertations - FacMKS - 2023
Dissertations - FacMKSMC - 2023

Files in This Item:
File Description SizeFormat 
2308MKSMCS390005072646_16.PDF
  Restricted Access
998.16 kBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.