Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/11869
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dc.date.accessioned2016-08-18T08:34:16Z-
dc.date.available2016-08-18T08:34:16Z-
dc.date.issued2015-07-
dc.identifier.citationTHINK magazine. 2015. (13). p.57en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/11869-
dc.description.abstractThe 'draw a card and see what you encounter' mechanic in board games is strangely appealing.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGamingen_GB
dc.subjectBoard gamesen_GB
dc.subjectGames -- Reviewsen_GB
dc.titleAmber routeen_GB
dc.title.alternativeGame Reviewen_GB
dc.typecontributionToPeriodicalen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorChircop, David-
Appears in Collections:Think Magazine, Issue 13
Think Magazine, Issue 13

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