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https://www.um.edu.mt/library/oar/handle/123456789/121548
Title: | Designing for playfulness in human-AI authoring tools |
Authors: | Liapis, Antonios Guckelsberger, Christian Zhu, Jichen Harteveld, Casper Kriglstein, Simone Denisova, Alena Gow, Jeremy Preuss, Mike |
Keywords: | Computer games -- Design Machine learning Human-computer interaction Artificial intelligence |
Issue Date: | 2023 |
Publisher: | Association for Computing Machinery |
Citation: | Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A.,...Preuss, M. (2023). Designing for playfulness in human-AI authoring tools. 18th International Conference on the Foundations of Digital Games. Lisbon, Portugal. |
Abstract: | Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/121548 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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designing_for_playfulness_in_human-ai_authoring_tools.pdf | 486.07 kB | Adobe PDF | View/Open |
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