Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/121548
Title: Designing for playfulness in human-AI authoring tools
Authors: Liapis, Antonios
Guckelsberger, Christian
Zhu, Jichen
Harteveld, Casper
Kriglstein, Simone
Denisova, Alena
Gow, Jeremy
Preuss, Mike
Keywords: Computer games -- Design
Machine learning
Human-computer interaction
Artificial intelligence
Issue Date: 2023
Publisher: Association for Computing Machinery
Citation: Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A.,...Preuss, M. (2023). Designing for playfulness in human-AI authoring tools. 18th International Conference on the Foundations of Digital Games. Lisbon, Portugal.
Abstract: Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.
URI: https://www.um.edu.mt/library/oar/handle/123456789/121548
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
designing_for_playfulness_in_human-ai_authoring_tools.pdf486.07 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.