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dc.contributor.authorVassallo, Leanne Marie-
dc.contributor.authorCastillo, Daniela-
dc.contributor.authorMarmara, Vincent Anthony-
dc.date.accessioned2024-05-07T07:51:39Z-
dc.date.available2024-05-07T07:51:39Z-
dc.date.issued2020-
dc.identifier.citationVassallo, L. M., Castillo, D., & Marmara, V. A. (2020). An analysis of the impact of augmented reality marketing (ARM) on Maltese millennials in the context of online shopping. AIRSI Conference Proceedings (Artificial Intelligence and Robotics in Service Interactions), Zaragoza. 125-128.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/121856-
dc.description.abstractThe Internet has revolutionised the way consumers purchase. While online shopping can be thought of as a service experience (Hilken et al., 2017) providing customers with numerous benefits, it can also present numerous limitations. One of the most significant limitations is that online shopping prevents customers from experiencing physical contact with the product that they intend to purchase, thus, forcing them to evaluate the product based upon their judgment and perception. Rapid technological advancements in recent years have led to the emergence of numerous immersive technologies, one of which is Augmented Reality (AR). Augmented Reality augments computer simulated objects within a real environment, giving customers the impression that the virtual object exists within a real environment (Dacko, 2017). Such technology has been developed through the use of mobile applications due to advances in mobile device technologies (Irshad and Awang, 2016) and in various sectors, most prominently within the marketing sector. Augmented Reality Marketing and its ability to place a virtual product in the customer’s hand, enables potential customers to interact with the virtual product, prior to making an effective purchasing decision (Yaoyuneyong et al., 2016).en_GB
dc.description.abstractThe purpose of this research is to analyse the impact of Augmented Reality Marketing by investigating the perception, acceptance and adoption of AR applications by Maltese Millennials when shopping online. The focus of this research is upon the Maltese Islands, since the Maltese population in general tends to have a preference for avoiding uncertainty and resisting innovation when compared to other EU countries such as Germany and the Netherlands (Hofstede Insights, 2020).en_GB
dc.language.isoenen_GB
dc.publisherUniversidad Zaragozaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectElectronic commerce -- Maltaen_GB
dc.subjectAugmented reality -- Maltaen_GB
dc.subjectRetail trade -- Maltaen_GB
dc.subjectGeneration Y -- Malta -- Attitudesen_GB
dc.titleAn analysis of the impact of augmented reality marketing (ARM) on Maltese millennials in the context of online shoppingen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameAIRSI 2020 Conference Proceedings (Artificial Intelligence and Robotics in Service Interactions)en_GB
dc.bibliographicCitation.conferenceplaceZaragoza, Spain, 03-04/09/2020en_GB
dc.description.reviewedpeer-revieweden_GB
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