Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/122120
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dc.contributor.authorCamilleri, Christian-
dc.contributor.authorFarrugia, Lawrence-
dc.contributor.authorPulé, Sarah-
dc.contributor.authorMora Luis, Carlos Efrén-
dc.date.accessioned2024-05-10T12:03:08Z-
dc.date.available2024-05-10T12:03:08Z-
dc.date.issued2024-
dc.identifier.citationCamilleri, C., Farrugia Caruana, L., Pulé, S., & Mora Luis, C. E. (2024, May). A holistic conceptual framework to assess the impact of augmented reality on the learners' emotion and cognitive learning. IEEE Global Engineering Education Conference (EDUCON), Greece. 1-3.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/122120-
dc.description.abstractThe rising popularity of Augmented Reality (AR) in educational settings is attributed to its acknowledged effectiveness in facilitating teaching and learning. Numerous studies have examined the trends, benefits, opportunities, challenges, and the overall impact of this technology on education. Nevertheless, the majority of prior studies overlook the crucial understanding that the success of an AR-based intervention does not rely solely on the technical attributes of the technology but also on the pedagogical strategies employed for their implementation combined with the learners’ emotional and cognitive processes. This paper presents the development of a learner-centred framework for higher education engineering learners. Based on the Design Science Research (DSR) methodology, this framework presents a series of three systematic and interrelated phases. These include, (1) examining pedagogical requirements, (2) the subsequent development of AR-learning-based scenarios and (3) the effect of AR-based learning scenarios on the learners’ emotions, learners’ achievement and the learners’ engagement. The development and implementation of this framework should consequently lead to AR experiences that are more naturally captivating and emotionally gratifying for engineering learners.en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineersen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectAugmented realityen_GB
dc.subjectAugmented reality in educationen_GB
dc.subjectEngineering -- Study and teaching (Higher) -- Maltaen_GB
dc.subjectStudent-centered learning -- Maltaen_GB
dc.subjectEngineering students -- Maltaen_GB
dc.titleA holistic conceptual framework to assess the impact of augmented reality on the learners' emotion and cognitive learningen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameIEEE Global Engineering Education Conference (EDUCON)en_GB
dc.bibliographicCitation.conferenceplaceKos Island, Greece. 08-11/05/2024.en_GB
dc.description.reviewedpeer-revieweden_GB
Appears in Collections:Scholarly Works - FacEduTEE



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