Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/12295
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dc.contributor.authorAquilina, Mario
dc.date.accessioned2016-09-15T08:29:51Z
dc.date.available2016-09-15T08:29:51Z
dc.date.issued2014-06
dc.identifier.citationAquilina, Mario, (2014). ‘Is that my score?’ : between literature and digital games. Antae Journal, 1(2), 3-103.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/12295
dc.description.abstractIt is on the margins of what Katherine Hayles calls the ‘shifty’ boundaries between computer games and electronic literature as well as between digital art and electronic literature that I set the focus of this paper. I argue that electronic literature, with its cohabitation of strong elements of play and claims to ‘literariness’, allows for a discussion of the interface between literary theory and digital games by exposing points of contact as well as divergence through the respective claims of the two discourses.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Malta. Department of Englishen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectHypertext literatureen_GB
dc.subjectComputer gamesen_GB
dc.subjectDiscourse analysis, Literaryen_GB
dc.title‘Is that my score?’ : between literature and digital gamesen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.publication.titleAntae Journal
Appears in Collections:Antae Journal, Volume 1, Issue 2
Antae Journal, Volume 1, Issue 2

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