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dc.contributor.authorGómez-Maureira, Marcello A.-
dc.contributor.authorKniestedt, Isabelle-
dc.contributor.authorDingli, Sandra M.-
dc.contributor.authorFarrugia, Danielle M.-
dc.contributor.authorMarklund, Björn B.-
dc.date.accessioned2024-06-21T06:30:43Z-
dc.date.available2024-06-21T06:30:43Z-
dc.date.issued2020-
dc.identifier.citationGómez-Maureira, M. A., Kniestedt, I., Dingli, S., Farrugia, D. M., & Marklund, B. B. (2020, September). Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets. In Proceedings of the 15th International Conference on the Foundations of Digital Games (pp. 1-10).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/123838-
dc.description.abstractResearch has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on imparting and assessing content-specific knowledge rather than encouraging students to become intrinsically motivated learners. This paper presents CURIO, an educational game kit that involves teachers as ‘game masters’. It encourages inquisitive mindsets in students and helps to structure discussions when introducing a new topic in class. It informs the teacher of students’ pre-existing knowledge so that they can better shape upcoming classes to their needs. A pilot study with a class of 25 primary school students and their homeroom teacher evaluated a prototype of CURIO. The paper concludes with guidelines learned from creating and testing CURIO that can help with the development of tools for teachers using the same design philosophy.en_GB
dc.language.isoenen_GB
dc.publisherACMen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectEducational technologyen_GB
dc.subjectLearning, Psychology ofen_GB
dc.subjectHuman information processingen_GB
dc.subjectEducational gamesen_GB
dc.titleCURIO 2.0 : a local network multiplayer game kit to encourage inquisitive mindsetsen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencename15th International Conference on the Foundations of Digital Gamesen_GB
dc.bibliographicCitation.conferenceplaceBugibba, Malta. 15-18/09/2020.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1145/3402942.3403003-
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