Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/124381
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dc.date.accessioned2024-07-08T09:19:30Z-
dc.date.available2024-07-08T09:19:30Z-
dc.date.issued2022-07-
dc.identifier.citationMizzi, D. (2022). Fighting toxic online game behaviour. THINK Magazine, 38, 36-39.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/124381-
dc.description.abstractIf you’ve played video games online before, you’re probably already familiar with the toxic behaviour found in some online communities. But what if there was a more effective way to moderate online games? David Mizzi speaks to Prof. Georgios N. Yannakakis about his latest research with For Honor.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVideo games -- Psychological aspectsen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectDeviant behavioren_GB
dc.titleFighting toxic online game behaviouren_GB
dc.typecontributionToPeriodicalen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.publication.titleTHINK Magazineen_GB
dc.contributor.creatorMizzi, David-
Appears in Collections:Think Magazine, Issue 38

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