Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/124381
Full metadata record
DC Field | Value | Language |
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dc.date.accessioned | 2024-07-08T09:19:30Z | - |
dc.date.available | 2024-07-08T09:19:30Z | - |
dc.date.issued | 2022-07 | - |
dc.identifier.citation | Mizzi, D. (2022). Fighting toxic online game behaviour. THINK Magazine, 38, 36-39. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/124381 | - |
dc.description.abstract | If you’ve played video games online before, you’re probably already familiar with the toxic behaviour found in some online communities. But what if there was a more effective way to moderate online games? David Mizzi speaks to Prof. Georgios N. Yannakakis about his latest research with For Honor. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | University of Malta | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Video games -- Psychological aspects | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Deviant behavior | en_GB |
dc.title | Fighting toxic online game behaviour | en_GB |
dc.type | contributionToPeriodical | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | N/A | en_GB |
dc.publication.title | THINK Magazine | en_GB |
dc.contributor.creator | Mizzi, David | - |
Appears in Collections: | Think Magazine, Issue 38 |
Files in This Item:
File | Description | Size | Format | |
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THINK38-Toxic.pdf | 564.02 kB | Adobe PDF | View/Open |
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