| Issue Date | Title | Author(s) |
| 2025 | Immersive storytelling : a VR escape room exploring Maltese mythology | Zammit Russell, Lynn Norma (2025) |
| 2025 | WANDER : a study of change to coming-of-age through graphic storytelling | Borg, Andrea (2025) |
| 2025 | Consumed : translating memory into tactile mixed media | Dimech, Amelie (2025) |
| 2025 | The representation of a self-designed character's transformation as shown through its composition | Azzopardi, Winter (2025) |
| 2025 | The ephemeral self : transforming identity through polaroid art | Borg, Abigail (2025) |
| 2025 | Reflections of a dryad : a non-linear graphic novel exploring movement within place | Briscoe, Faye (2025) |
| 2025 | Exploring Maltese culture and traditional food through gaming | Sciberras, Ruth (2025) |
| 2025 | Maltese folklore reimagined : redesigning mythic figures within their narratives through digital art | Micallef, André (2025) |
| 2025 | The impact of artificial intelligence on the creative process and the role of the artist | Drozdek, Kamila (2025) |
| 2025 | Promoting wellness through storytelling an educational approach to healthy eating through children’s literature | Nowak, Oliwia (2025) |
| 2025 | Exploring Vittoriosa : an old city of the Maltese Islands, through a board game with the integration of augmented reality, in a primary school context | Callus, Nicole (2025) |
| 2025 | Immersive narrative : creating an extensive webcomic experience | Darmanin Farrell, Kay (2025) |
| 2025 | Preserving culinary heritage : an animated exploration of Maltese cuisine through the fusion of traditional and digital storytelling | Bonnici, Amy (2025) |
| 2025 | Ecocide : a narrative on Malta’s environmental issues from an animal’s perspective through hand drawn animation | Bonett, Luke (2025) |
| 2025 | Abstracting the self : exploring the creation of abstract art and its transcension between the subconscious and reality | Vella Bamber, Karl (2025) |
| 2025 | The old meets the new : bringing 1980s style into today’s fashion industry : a research project exploring the relationship between 1980s fashion trends and today’s style, using sewing as the principal medium and photography as a complementary tool | Agius, Kristabelle (2025) |
| 2025 | Can data visualisation effectively communicate the nuances of the creative process? | Camilleri, Leah (2025) |
| 2025 | Il-Ħaddiela : the re-telling of a Maltese folklore classic through a modern medium | Albani, Maria Federica (2025) |
| 2025 | Interpreting place meaning through audio and visuals | Muscat, Sean (2025) |
| 2025 | Immersion through contrast : the impact of audio-visuals on player experiences in video games | Vella, Martina (2025) |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 26