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https://www.um.edu.mt/library/oar/handle/123456789/14649
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DC Field | Value | Language |
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dc.date.accessioned | 2016-12-14T09:29:01Z | |
dc.date.available | 2016-12-14T09:29:01Z | |
dc.date.issued | 2016 | |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/14649 | |
dc.description | B.SC.IT(HONS) | en_GB |
dc.description.abstract | Game engines are used to write most of today's digital games. These generally incorporate a physics engine which simulates the physical interactions between objects in a game, for instance, car wheels with the terrain or bullets with an enemy, amongst other physical phenomena. Collision detection techniques, which address the problem of detecting the intersection of two or more geometric shapes are employed by physics engines to establish object interactions within a scene. These techniques, however, do not answer the question of when two objects will eventually collide given their cur- rent trajectories. This information can be valuable, such as when developing smart AI systems. This FYP addresses this problem and will explore the approach of using mathematically defined trajectories to implement a collision prediction system. | en_GB |
dc.language.iso | en | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Computer games -- Programming | en_GB |
dc.subject | Application software | en_GB |
dc.subject | Video games -- Design | en_GB |
dc.title | Collision prediction of multiple moving objects | en_GB |
dc.type | bachelorThesis | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.publisher.institution | University of Malta | en_GB |
dc.publisher.department | Faculty of Information & Communication Technology. Department of Computer Information Systems | en_GB |
dc.description.reviewed | N/A | en_GB |
dc.contributor.creator | Papp, Juraj | |
Appears in Collections: | Dissertations - FacICT - 2016 Dissertations - FacICTCIS - 2016 |
Files in This Item:
File | Description | Size | Format | |
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16BITSD025.pdf Restricted Access | 7.25 MB | Adobe PDF | View/Open Request a copy |
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