Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/16553
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Micallef, Brian W. | - |
dc.contributor.author | Debono, Carl James | - |
dc.contributor.author | Farrugia, Reuben A. | - |
dc.date.accessioned | 2017-02-15T10:48:59Z | - |
dc.date.available | 2017-02-15T10:48:59Z | - |
dc.date.issued | 2014-02 | - |
dc.identifier.citation | Micallef, B. W., Debono, C. J., & Farrugia, R. A. (2014). Reducing 3D video coding complexity through more efficient disparity estimation. IEEE Transactions on Consumer Electronics, 60(1), 74-82. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/16553 | - |
dc.description.abstract | 3D video coding for transmission exploits the Disparity Estimation (DE) to remove the inter-view redundancies present within both the texture and the depth map multi-view videos. Good estimation accuracy can be achieved by partitioning the macro-block into smaller subblocks partitions. However, the DE process must be performed on each individual sub-block to determine the optimal mode and their disparity vectors, in terms of ratedistortion efficiency. This vector estimation process is heavy on computational resources, thus, the coding computational cost becomes proportional to the number of search points and the inter-view modes tested during the rate-distortion optimization. In this paper, a solution that exploits the available depth map data, together with the multi-view geometry, is proposed to identify a better DE search area; such that it allows a reduction in its search points. It also exploits the number of different depth levels present within the current macro-block to determine which modes can be used for DE to further reduce its computations. Simulation results demonstrate that this can save up to 95% of the encoding time, with little influence on the coding efficiency of the texture and the depth map multi-view video coding. This makes 3D video coding more practical for any consumer devices, which tend to have limited computational power. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Three-dimensional display systems | en_GB |
dc.subject | 3-D video (Three-dimensional imaging) | en_GB |
dc.subject | Video compression | en_GB |
dc.title | Reducing 3D video coding complexity through more efficient disparity estimation | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | reuben.farrugia@um.edu.mt | - |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/TCE.2014.6780928 | - |
Appears in Collections: | Scholarly Works - FacICTCCE |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
OA - Reducing 3D Video Coding Complexity through More Efficient Disparity Estimation.2-10.pdf | Reducing 3D video coding complexity through more efficient disparity estimation | 3.07 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.