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https://www.um.edu.mt/library/oar/handle/123456789/17784
Title: | Discovering art using technology |
Other Titles: | Creative Technologies for Multidisciplinary Applications |
Authors: | Dingli, Alexiei Seychell, Dylan Briffa, Vince |
Keywords: | Portrait photography Gesture User interfaces (Computer systems) Social networks -- Computer network resources Design -- Human factors |
Issue Date: | 2016 |
Publisher: | Ringgold Inc. |
Citation: | Dingli, A., Seychell, D., & Briffa, V. (2016). Discovering art using technology. In A. M. Connor, & S. Marks (Eds.), Creative Technologies for Multidisciplinary Applications (pp. 247-263). Beaverton: Ringgold Inc. |
Abstract: | The Selfie project was not only inspired by the long history of the self-portrait, but also intended to create a genealogy between the self-portraits of masters from the Modern art era and the selfie. The project, designed as a walkthrough experience, consisted of three major engagement areas. On entering the space, children were directed into a ‘transformation’ area – a typical theatrical wardrobe, where they could dress up in a variety of costumes, including hats and wigs. Once garbed, children were given smart phones and led to the area where they could take a selfie with a celebrity such as Gauguin, Cézanne, Monet, Van Gogh, Modigliani and Munch. Finally, they could manipulate the selfie using gesture-based technology and post it online. The attraction proved to be extremely popular and the children who participated were extremely satisfied with the experience. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/17784 |
Appears in Collections: | Scholarly Works - FacICTAI Scholarly Works - FacMKSDA |
Files in This Item:
File | Description | Size | Format | |
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OA - Discovering Art using Technology.pdf | 683.97 kB | Adobe PDF | View/Open |
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