Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/17784
Title: Discovering art using technology
Other Titles: Creative Technologies for Multidisciplinary Applications
Authors: Dingli, Alexiei
Seychell, Dylan
Briffa, Vince
Keywords: Portrait photography
Gesture
User interfaces (Computer systems)
Social networks -- Computer network resources
Design -- Human factors
Issue Date: 2016
Publisher: Ringgold Inc.
Citation: Dingli, A., Seychell, D., & Briffa, V. (2016). Discovering art using technology. In A. M. Connor, & S. Marks (Eds.), Creative Technologies for Multidisciplinary Applications (pp. 247-263). Beaverton: Ringgold Inc.
Abstract: The Selfie project was not only inspired by the long history of the self-portrait, but also intended to create a genealogy between the self-portraits of masters from the Modern art era and the selfie. The project, designed as a walkthrough experience, consisted of three major engagement areas. On entering the space, children were directed into a ‘transformation’ area – a typical theatrical wardrobe, where they could dress up in a variety of costumes, including hats and wigs. Once garbed, children were given smart phones and led to the area where they could take a selfie with a celebrity such as Gauguin, Cézanne, Monet, Van Gogh, Modigliani and Munch. Finally, they could manipulate the selfie using gesture-based technology and post it online. The attraction proved to be extremely popular and the children who participated were extremely satisfied with the experience.
URI: https://www.um.edu.mt/library/oar//handle/123456789/17784
Appears in Collections:Scholarly Works - FacICTAI
Scholarly Works - FacMKSDA

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