Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/19259
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dc.contributor.editorDuca, Edward-
dc.date.accessioned2017-05-20T08:15:23Z-
dc.date.available2017-05-20T08:15:23Z-
dc.date.issued2016-04-
dc.identifier.citationDuca, E. (Ed.) (2016). Malta Global Game Jam. THINK Magazine, 16, 8-9.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/19259-
dc.description.abstractIndie games are seemingly unstoppable. As mainstream blockbuster AAA games stutter, new niches are opening up with nearly half of gamers being female and mobile revenue increasing rapidly. In Malta, an important piece in the indie game developer puzzle is the Malta Global Game Jam, which brings coders, designers, artists, writers, and other creatives together to create a game from scratch in just 48 hours. Run in Malta by the Institute of Digital Games since 2013, the yearly event has grown considerably since its inception, pulling an international crowd from all over Europe. The January event this year included London-based games and pop-culture writer Philippa Warr and Milan-based indie design duo We are Müesli.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVideo games -- Designen_GB
dc.subjectCongresses and conventions -- Maltaen_GB
dc.titleMalta Global Game Jamen_GB
dc.typecontributionToPeriodicalen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
Appears in Collections:Scholarly Works - CenEBI
Think Magazine, Issue 16
Think Magazine, Issue 16

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