Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/19410
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.date.accessioned | 2017-05-25T08:00:58Z | - |
dc.date.available | 2017-05-25T08:00:58Z | - |
dc.date.issued | 2016-10 | - |
dc.identifier.citation | Aldape, J., & Ismail, R. (2016). What do you need to setup an indie gaming community? THINK Magazine, 17, 32-33. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/19410 | - |
dc.description.abstract | Joseph Aldape met indie game developer Rami Ismail to chat about indie gaming communities. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | University of Malta | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Video games industry | en_GB |
dc.subject | Video games -- Design | en_GB |
dc.subject | Video games -- Economic aspects | en_GB |
dc.subject | Communities -- Malta | en_GB |
dc.title | What do you need to setup an indie gaming community? | en_GB |
dc.type | contributionToPeriodical | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | N/A | en_GB |
dc.contributor.creator | Aldape, Joseph | - |
dc.contributor.creator | Ismail, Rami | - |
Appears in Collections: | Think Magazine, Issue 17 Think Magazine, Issue 17 |
Files in This Item:
File | Description | Size | Format | |
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THINK, 2016-17 - A14.pdf | What do you need to setup an indie gaming community? | 851.83 kB | Adobe PDF | View/Open |
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