Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/19493
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dc.date.accessioned2017-05-29T12:33:36Z
dc.date.available2017-05-29T12:33:36Z
dc.date.issued2016-12
dc.identifier.citationOliva, C. (2016). Trump the THUMP [game review]. THINK Magazine, 18, 63.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/19493
dc.description.abstractWasn’t virtual reality supposed to be here by now? The idea of putting on some bulky headset to be projected into a digital world already looked passé about 15 years ago. However, in an unexpected turn of events, in 2016 a plethora of slick devices have finally become available to consumers. Enter the Oculus Rift, Samsung Gear VR, and the more game-oriented Playstation VR.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVideo gamesen_GB
dc.subjectVirtual realityen_GB
dc.titleTrump the THUMP [game review]en_GB
dc.typereviewen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorOliva, Costantino
Appears in Collections:Scholarly Works - InsDG
Think Magazine, Issue 18
Think Magazine, Issue 18

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