Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/19493
Full metadata record
DC Field | Value | Language |
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dc.date.accessioned | 2017-05-29T12:33:36Z | |
dc.date.available | 2017-05-29T12:33:36Z | |
dc.date.issued | 2016-12 | |
dc.identifier.citation | Oliva, C. (2016). Trump the THUMP [game review]. THINK Magazine, 18, 63. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/19493 | |
dc.description.abstract | Wasn’t virtual reality supposed to be here by now? The idea of putting on some bulky headset to be projected into a digital world already looked passé about 15 years ago. However, in an unexpected turn of events, in 2016 a plethora of slick devices have finally become available to consumers. Enter the Oculus Rift, Samsung Gear VR, and the more game-oriented Playstation VR. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | University of Malta | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Virtual reality | en_GB |
dc.title | Trump the THUMP [game review] | en_GB |
dc.type | review | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | N/A | en_GB |
dc.contributor.creator | Oliva, Costantino | |
Appears in Collections: | Scholarly Works - InsDG Think Magazine, Issue 18 Think Magazine, Issue 18 |
Files in This Item:
File | Description | Size | Format | |
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Think 18 - A21.pdf | Trump the THUMP | 326.46 kB | Adobe PDF | View/Open |
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