Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/19865
Title: Neogeography and preparedness for real-to-virtual world knowledge transfer : conceptual steps to Minecraft Malta
Authors: Formosa, Saviour
Keywords: Geographic information systems
Minecraft (Game)
Optical radar
Virtual reality in geography
Issue Date: 2014
Publisher: MDPI
Citation: Formosa, S. (2014). Neogeography and preparedness for real-to-virtual world knowledge transfer : conceptual steps to Minecraft Malta. Future Internet, 6(3), 542-555.
Abstract: Societies have rapidly morphed into complex entities that are creating accessibility, yet, at the same time, they are developing new forms of neogeographic-poverty related to information uptake. Those that have managed to partake in the opportunities provided by the web have new vistas to survive in, in contrast to the new poor who have limited or no access to information. New forms of data in spatial format are accessible to all, however few realize the implications of such a transitional change in wellbeing: Whether entire societies or individuals. The different generations taking up the information access can face different levels of accessibility that may be limited by access to online data, knowledge of usage of tools and the understanding of the results, all within the limits on the spaces they are familiar with. This paper reviews a conceptual process underlining the initial steps of a long-term project in the Maltese Islands that seeks to create an online series of tools that bring the concept of “physical place” to the different generations through the management of a major project, the creation of a 3D virtuality, employing scanning processes, GIS, conversion aspects, and a small block-based Minecraft engine.
URI: https://www.um.edu.mt/library/oar//handle/123456789/19865
Appears in Collections:Scholarly Works - FacSoWCri



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