Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/20620
Title: | Implementing “The MATRIX” |
Authors: | Abela, Patrick |
Keywords: | Intelligent agents (Computer software) Artificial intelligence Matrix reloaded (Motion picture : 2003) |
Issue Date: | 2003 |
Publisher: | University of Malta. Faculty of ICT |
Citation: | Abela, P. (2003). Implementing “The MATRIX”. 1st Computer Science Annual Workshop (CSAW’03), Msida. 18-20. |
Abstract: | In this technical note we shall be considering how the asynchronous constructs of the Hoopla language can be combined with concurrency constructs of parallel languages to implement a framework which allows programmers to write programs which interact with one another in a non-deterministic way. This model draws inspiration from a recently released film, The Matrix Reloaded which proposes a fiction scenario where different programs are represented by real-life characters. We shall consider how the proposed model can be used to implement a fiction game based on The Matrix or used in a wider context to implement various asynchronous activities typically occurring on a distributed environment such as the web. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/20620 |
Appears in Collections: | Scholarly Works - FacICTCS |
Files in This Item:
File | Description | Size | Format | |
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Proceedings of CSAW’03-A3.pdf | 108.88 kB | Adobe PDF | View/Open |
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