Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/20845
Title: Time for Braid : a philosophical view of a digital game
Authors: Borg Taylor-East, Francesca
Keywords: Braid (Game)
Computer games -- Philosophy
Issue Date: 2015
Publisher: Students' Philosophical Society
Citation: Borg Taylor-East, F. (2015). Time for Braid : a philosophical view of a digital game. Threads, 3, 32-38
Abstract: "Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster," (Blow, 2009, World 2). Braid begins on a very straightforward path. The protagonist of the game is on a mission from the beginning of the opening text. The path is outlined and so is the cause of these events "This happened because Tim made a mistake," (ibid.). What the mistake is, however, is not clear. The player (who controls Tim) thus follows the path that is laid out in order to retrieve the Princess. While doing this, the player discovers more about Tim and the Princess' relationship and the events that led to the kidnapping. I will analyse the game in terms of design and the content of the story whilst also showing some of the philosophical inclinations of these aspects. Having said this, if you wish to play the game in the future, do not read the following because this article is riddled with spoilers.
URI: https://www.um.edu.mt/library/oar//handle/123456789/20845
Appears in Collections:Threads, Volume 3 (2015)
Threads, Volume 3 (2015)

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