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DC Field | Value | Language |
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dc.contributor.author | Yannakakis, Georgios N. | - |
dc.contributor.author | Hallam, John | - |
dc.date.accessioned | 2017-10-18T09:28:11Z | - |
dc.date.available | 2017-10-18T09:28:11Z | - |
dc.date.issued | 2005 | - |
dc.identifier.citation | Yannakakis, G. N., & Hallam, J. (2005). A generic approach for generating interesting interactive Pac-Man opponents. 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Colchester. 94-101. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/22819 | - |
dc.description.abstract | This paper follows on from our previous work focused on formulating an efficient generic measure of user's satisfaction (`interest') when playing predator /prey games. Viewing the game from the predators' (i.e. opponents') perspective, a robust on-line neuroevolution learning mechanism has been presented capable of increasing --- independently of the initial behavior and playing strategy --- the well known Pac-Man game's interest as well as keeping that interest at high levels while the game is being played. This mechanism has also demonstrated high adaptability to changing PacMan playing strategies in a relatively simple playing stage. In the work presented here, we attempt to test the on-line learning mechanism over more complex stages and to explore the relation between the interest measure and the topology of the stage. Results show that the interest measure proposed is independent of the stage's complexity and topology, which demonstrates the approach 's generality for this game. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Essex University | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Pac-Man (Game) | en_GB |
dc.subject | Strategy | en_GB |
dc.subject | Games of strategy (Mathematics) | en_GB |
dc.title | A generic approach for generating interesting interactive Pac-Man opponents | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | 2005 IEEE Symposium on Computational Intelligence and Games (CIG05) | en_GB |
dc.bibliographicCitation.conferenceplace | Essex, United Kingdom, 4-6/04/2005 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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A_Generic_Approach_for_Generating_Interesting_Inte.pdf | 291 kB | Adobe PDF | View/Open |
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