Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22893
Full metadata record
DC FieldValueLanguage
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorTogelius, Julian-
dc.date.accessioned2017-10-20T14:25:10Z-
dc.date.available2017-10-20T14:25:10Z-
dc.date.issued2015-
dc.identifier.citationLiapis, A., Yannakakis, G. N., & Togelius, J. (2015). Constrained novelty search : a study on game content generation. Evolutionary Computation, 21(1), 101-129.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22893-
dc.description.abstractNovelty search is a recent algorithm geared toward exploring search spaces without regard to objectives. When the presence of constraints divides a search space into feasible space and infeasible space, interesting implications arise regarding how novelty search explores such spaces. This paper elaborates on the problem of constrained novelty search and proposes two novelty search algorithms which search within both the feasible and the infeasible space. Inspired by the FI-2pop genetic algorithm, both algorithms maintain and evolve two separate populations, one with feasible and one with infeasible individuals, while each population can use its own selection method. The proposed algorithms are applied to the problem of generating diverse but playable game levels, which is representative of the larger problem of procedural game content generation. Results show that the two-population constrained novelty search methods can create, under certain conditions, larger and more diverse sets of feasible game levels than current methods of novelty search, whether constrained or unconstrained. However, the best algorithm is contingent on the particularities of the search space and the genetic operators used. Additionally, the proposed enhancement of offspring boosting is shown to enhance performance in all cases of two-population novelty search.en_GB
dc.language.isoenen_GB
dc.publisherM I T Pressen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGenetic algorithmsen_GB
dc.subjectComputer gamesen_GB
dc.subjectLevel design (Computer science)en_GB
dc.subjectConstrained optimizationen_GB
dc.titleConstrained novelty search : a study on game content generationen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1162/EVCO_a_00123-
dc.publication.titleEvolutionary Computationen_GB
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Liapis2014Constrained.pdf742.4 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.