Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22935
Title: Analysing the relevance of experience partitions to the prediction of players’ self-reports of affect
Authors: Martinez, Hector P.
Yannakakis, Georgios N.
Keywords: Human-computer interaction
Video games
Issue Date: 2011
Publisher: Springer Berlin Heidelberg
Citation: Martinez, H. P., & Yannakakis, G. N. (2011). Analysing the relevance of experience partitions to the prediction of players’ self-reports of affect. Fourth International Conference, ACII 2011, Memphis. 538-546.
Abstract: A common practice in modeling affect from physiological signals consists of reducing the signals to a set of statistical features that feed predictors of self-reported emotions. This paper analyses the impact of various time-windows, used for the extraction of physiological features, to the accuracy of affective models of players in a simple 3D game. Results show that the signals recorded in the central part of a short gaming experience contain more relevant information to the prediction of positive affective states than the starting and ending parts while the relevant information to predict anxiety and frustration appear not to be localized in a specific time interval but rather dependent on particular game stimuli.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22935
Appears in Collections:Scholarly Works - InsDG

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