Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/23090
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dc.contributor.authorBugeja, Keith-
dc.date.accessioned2017-10-30T15:42:04Z-
dc.date.available2017-10-30T15:42:04Z-
dc.date.issued2014-11-
dc.identifier.citationBugeja, K. (2014). Remote and scalable interactive high-fidelity graphics using asynchronous computation. Computer Science Annual Workshop CSAW’14, Msida. 1-3.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/23090-
dc.description.abstractCurrent computing devices span a large and varied range of computational power. Interactive high-fidelity graphics is still unachievable on many of the devices widely available to the public, such as desktops and laptops without high-end dedicated graphics cards, tablets and mobile phones. In this paper we present a scalable solution for interactive high-fidelity graphics with global illumination in the cloud. Specifically, we introduce a novel method for the asynchronous remote computation of indirect lighting that is both scalable and efficient. A lightweight client implementation merges the remotely computed indirect contribution with locally computed direct lighting for a full global illumination solution. The approach proposed in this paper applies instant radiosity methods to a precomputed point cloud representation of the scene; an equivalent structure on the client side is updated on demand, and used to reconstruct the indirect contribution. This method can be deployed on platforms of varying computational power, from tablets to high-end desktops and video game consoles. Furthermore, the same dynamic GI solution computed on the cloud can be used concurrently with multiple clients sharing a virtual environment with minimal overheads.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Malta. Faculty of ICTen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectCloud computingen_GB
dc.subjectVirtual computer systemsen_GB
dc.subjectHigh resolution imagingen_GB
dc.titleRemote and scalable interactive high-fidelity graphics using asynchronous computationen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameComputer Science Annual Workshop CSAW’14en_GB
dc.bibliographicCitation.conferenceplaceMsida, Malta, 6-7/11/2014en_GB
dc.description.reviewedpeer-revieweden_GB
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