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DC Field | Value | Language |
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dc.contributor.author | Grappiolo, Corrado | - |
dc.contributor.author | Cheong, Yun-Gyung | - |
dc.contributor.author | Togelius, Julian | - |
dc.contributor.author | Khaled, Rilla | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-04-18T06:24:23Z | - |
dc.date.available | 2018-04-18T06:24:23Z | - |
dc.date.issued | 2011-05 | - |
dc.identifier.citation | Grappiolo, C., Cheong, Y. G., Togelius, J., Khaled, R., & Yannakakis, G. N. (2011). Towards player adaptivity in a serious game for conflict resolution. Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Athens. 192-198. IEEE. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29275 | - |
dc.description.abstract | We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives. | en_GB |
dc.description.sponsorship | This work has been supported, in part, by the FP7 ICT project SIREN (project no: 258453). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Case studies | en_GB |
dc.subject | Role playing -- Computer games | en_GB |
dc.subject | Conflict management | en_GB |
dc.title | Towards player adaptivity in a serious game for conflict resolution | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2011 | en_GB |
dc.bibliographicCitation.conferenceplace | Athens, Greece, 04-06/05/2011 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/VS-GAMES.2011.39 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Towards_player_adaptivity_in_a_serious_game_for_conflict_resolution_2011.pdf | 5.83 MB | Adobe PDF | View/Open |
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