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dc.contributor.authorGrappiolo, Corrado-
dc.contributor.authorCheong, Yun-Gyung-
dc.contributor.authorTogelius, Julian-
dc.contributor.authorKhaled, Rilla-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-04-18T06:24:23Z-
dc.date.available2018-04-18T06:24:23Z-
dc.date.issued2011-05-
dc.identifier.citationGrappiolo, C., Cheong, Y. G., Togelius, J., Khaled, R., & Yannakakis, G. N. (2011). Towards player adaptivity in a serious game for conflict resolution. Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Athens. 192-198. IEEE.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29275-
dc.description.abstractWe present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.en_GB
dc.description.sponsorshipThis work has been supported, in part, by the FP7 ICT project SIREN (project no: 258453).en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Case studiesen_GB
dc.subjectRole playing -- Computer gamesen_GB
dc.subjectConflict managementen_GB
dc.titleTowards player adaptivity in a serious game for conflict resolutionen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameThird International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2011en_GB
dc.bibliographicCitation.conferenceplaceAthens, Greece, 04-06/05/2011en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/VS-GAMES.2011.39-
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