Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29277
Title: Towards detecting group identities in complex artificial societies
Authors: Grappiolo, Corrado
Yannakakis, Georgios N.
Keywords: Computer games -- Group identity
Group games
Virtual reality
Issue Date: 2012
Publisher: Springer
Citation: Grappiolo, C., & Yannakakis G. N. (2012) Towards detecting group identities in complex artificial societies. In T. Ziemke, C. Balkenius, & J. Hallam (Eds.), From Animals to Animats 12. SAB 2012. Lecture Notes in Computer Science, vol. 7426, (pp. 421-430). Springer, Berlin, Heidelberg.
Abstract: This paper presents a framework for modelling group structures and dynamics in both artificial societies and human-populated virtual environments such as computer games. The group modelling (GM) framework proposed focuses on the detection of existing, pre-defined group structures and is composed of a reinforcement learning method that infers collaboration values from the society’s local interactions and a clustering algorithm that detects group identities based on the learned collaboration values. An empirical evaluation of the framework in the social ultimatum bargain game shows that the GM method proposed is robust independently of the size of the society and the locality of the interactions.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29277
ISBN: 9783642330933
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Towards_detecting_group_identities_in_complex_artificial_societies_2012.pdf
  Restricted Access
1.51 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.