Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29279
Title: Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Authors: Drachen, Anders
Nacke, Lennart E.
Yannakakis, Georgios N.
Pedersen, Anja Lee
Keywords: Computer games -- Psychophysiology
Video gamers
Heart beat
Galvanic skin response
Issue Date: 2010-07
Publisher: ACM
Citation: Drachen, A., Nacke, L. E., Yannakakis, G., & Pedersen, A. L. (2010). Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. 5th ACM SIGGRAPH Symposium on Video Games, Los Angeles. 49-54.
Abstract: Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player experience, emotions, and cognition. Since player experience is not well understood, correlations between self-reports from players and psychophysiological data may provide a quantitative understanding of this experience. Measurements of electrodermal activity (EDA) and heart rate (HR) allow making inferences about player arousal (i.e., excitement) and are easy to deploy. This paper reports a case study on HR and EDA correlations with subjective gameplay experience, testing the feasibility of these measures in commercial game development contexts. Results indicate a significant correlation (p < 0.01) between psychophysiological arousal (i.e., HR, EDA) and self-reported gameplay experience. However, the covariance between psychophysiological measures and self-reports varies between the two measures. The results are consistent across three different contemporary major commercial first-person shooter (FPS) games (Prey, Doom 3, and Bioshock).
URI: https://www.um.edu.mt/library/oar//handle/123456789/29279
Appears in Collections:Scholarly Works - InsDG

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