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DC Field | Value | Language |
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dc.contributor.author | Togelius, Julian | - |
dc.contributor.author | Preuss, Mike | - |
dc.contributor.author | Beume, Nicola | - |
dc.contributor.author | Wessing, Simon | - |
dc.contributor.author | Hagelback, Johan | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-04-18T06:27:52Z | - |
dc.date.available | 2018-04-18T06:27:52Z | - |
dc.date.issued | 2010-08 | - |
dc.identifier.citation | Togelius, J., Preuss, M., Beume, N., Wessing, S., Hagelback, J., & Yannakakis, G. N. (2010). Multiobjective exploration of the StarCraft map space. IEEE Conference on Computational Intelligence and Games (CIG), Copenhagen. 265-272. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29280 | - |
dc.description.abstract | This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise a representation of StarCraft maps suitable for evolutionary search, along with a set of fitness functions based on predicted entertainment value of those maps, as derived from theories of player experience. A multiobjective evolutionary algorithm is then used to evolve complete Star- Craft maps based on the representation and selected fitness functions. The output of this algorithm is a Pareto front approximation visualizing the tradeoff between the several fitness functions used, and where each point on the front represents a viable map. We argue that this method is useful for both automatic and machine-assisted map generation, and in particular that the Pareto fronts are excellent design support tools for human map designers. | en_GB |
dc.description.sponsorship | This research was supported in part by the Danish Research Agency, Ministry of Science, Technology and Innovation; project name: Adaptive Game Content Creation using Computational Intelligence (AGameComIn); project number: 274-09-0083. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games | en_GB |
dc.subject | Strategy -- Video games | en_GB |
dc.subject | Computer algorithms | en_GB |
dc.subject | StarCraft (Game) | en_GB |
dc.title | Multiobjective exploration of the StarCraft map space | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | IEEE Conference on Computational Intelligence and Games (CIG), 2010 | en_GB |
dc.bibliographicCitation.conferenceplace | Copenhagen, Denmark, 18-21/08/2010 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1109/ITW.2010.5593346 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Multiobjective_exploration_of_the_starcraft_map_space_2010.pdf | 1.6 MB | Adobe PDF | View/Open |
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