Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29311
Title: | Designer modeling for sentient sketchbook |
Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
Keywords: | Level design (Computer science) Human-computer interaction Algorithms |
Issue Date: | 2014-08 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2014). Designer modeling for sentient sketchbook. IEEE Conference on Computational Intelligence and Games (CIG), 2014. Dortmund. |
Abstract: | This paper documents the challenges in creating a computer-aided level design tool which incorporates computergenerated suggestions which appeal to the human user. Several steps are suggested in order to make the suggestions more appropriate to a specific user’s overall style, current focus, and end-goals. Designer style is modeled via choice-based interactive evolution which adapts the impact of different dimensions of quality based on the designer’s choice of certain suggestions over others. Modeling process is carried out similarly to style, but adapting to the current focus of the designer’s actions. Goals are modeled by estimating the visual patterns of the designer’s final artifact and changing the parameters of the algorithm to enforce such patterns on generated suggestions. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29311 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Designer_modeling_for_sentient_sketchbook_2014.pdf | 1.04 MB | Adobe PDF | View/Open |
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